Opportunist - One who takes advantage of any opportunity to achieve an end, often with no regard for principles or consequences. The practice, as in one's personal affairs, of adapting actions, decisions, etc., to expediency or effectiveness regardless of the sacrifice of ethical principles.
Friday, November 30, 2012
New Eden Open Finals are upon us!
Ahh the NEO, after missing last weekend and the dramatic elimination of the FHC US TZ group, "Much Crying Old Experts" I'm left without much of a pony in this fight. Well that was until I saw that not only did the HYDRA RELOADED/Darkside. team make it into the final weekend, but so did the Suddenly Spaceships team, Winners of ATIX and Seldarine on the loose!
Here is a quick listing of all the teams left and who they actually are...
* Goggle Wearing Internet Crime Fighters – Team Captain: Seldarine - Suddenly spaceships teama
* Ronin and the Pixies – Team Captain: Dwimm - RONIN team
* XXXMity - Team Captain: KwarK uK - Team Liquid/Tuskers team.
* Expendables – Team Captain: HaartSp - Hydra Reloaded
* The Reputation Cartel – Team Captain: luckyccs - FHC EU!
* Asine Hitama’s team – Team Captain: Vlada Silni - G0dfathers team
Team schedule can be found here : Day Five : Day Six
AND betting can be found on Monocle madness!
I would make predictions, but this late in the game I have no chance of getting anything right! Matches start on Saturday Dec 1st at 1800! Enjoy!
Stream link
Retribution Patch notes in the wild
And by wild I mean crazy long! Seriously I have been waiting for a centralized place I can look at all the changes happening Dec 4th, and here it is. Thank you CCP!
@erlendur
Retribution patchnotes: 15,152 words; 34 pages. Coming 4 Dec to YOUR computer! #tweetfleet #eveonline
@erlendur
Retribution patchnotes: 15,152 words; 34 pages. Coming 4 Dec to YOUR computer! #tweetfleet #eveonline
Man it's a doooooozy.
But it looks like everything is in there, so good luck sorting through it all.
And most importantly, here's the patchnotes link!
Thursday, November 29, 2012
BB#41 - "Yesterday"
Blog Banter 41: Director's Cut
The universe of EVE is not without its drama and epic stories, both in and out of game. Imagine a publisher, movie studio or television network asked you to prepare a pitch for a new brand of EVE-flavoured entertainment. This could be your big break, what would be your synopsis to deliver New Eden to a wider audience?
My campaign would be two fold, first I would lead into a movie with a tri-weekly published webcomic. The webcomic would focus around the antics of a single main protagonist and their life in Eve. The protagonist would be female and modeled after the same actress who would later play in the movie.
It would cover in more specific terms the life of a up and coming capsuleer. Capsuleer training would be for once covered in more detail, the first death of jumping into a clone, becoming a freelance capsuleer and the dangerous, steep path that leads towards becoming a mercenary capsuleer for hire.
Patrick S. : (looking at, speaking to the window, Traffic is flowing in and out of the mining station, with a Megathron and Obelisk prominently moving free of the station.) "It's a shame you don't have what we want. You let us all down girl. In the long term of things I suppose this won't even matter... I suppose I will have to teach proper manners to your clone."
The camera pans out as the thug levels an impressive gun at the temple of the bloodied woman. the gun takes up more and more of the screen, and then the camera pans down, leaving just her hand in view, struggling against the tape holding her to the chair... CRACK, fade to black.
Synopsis : Capsuleers are a breed apart from humanity, raised to godhood, and some beyond godhood. Put in command of ships capable of killing, saving, or harvesting. It is with them that the future lies, but the ties of old society aren't so easily cut. In the darkness of space there is always room for a little more greed.
This story is about a capsuleer, proud, and brave, but dead in more ways and times than she can remember. After the hook she awakens, coughing, choking, the camera behind her eyes as she reaches up to be released, the same hand that just died on that chair pushing against the glass. The med techs open her bay, causing her to, ungracefully, spill out on the floor, coughing, reborn.
She asks the techs how old her memories are, she is missing 24 hours. The last 24 hours. She backtracks her steps, finding the remnants of a job, and a betrayal a bare 24 hours cold.
She makes her way to her capsuleer quarters, once there she is attacked by Sansha drones and Assasins. A short but brutal fight breaks out in her small quarters, she makes her escape by diving into her pod and undocking in the first ship she could find, a Talos class Battlecruiser. From there she is alternatively pursued and assisted by friends and enemies while she discovers her last 24 hours.
The mission that caused her death was given to her by her benefactor turned sponsor, turned arch-nemesis. She was sent to recover a data disk deep in nullsec, a mission she had failed at, but worse, had been captured and discovered.
The assassins that had been dogging her the duration of the movie were both from the Sasha, the true owners of the disk as well as her former friend and benefactor. In her flight she discovers the data on the disk is worth a fortune, and rests not with her enemies but with an ex-lover, a pirate.
Wagering it all, she attempts to persuade the lover to part his way with the disk, promising him a cut. Disk in hand she finds herself in posession of information that could forever change the cluster... Information about generating stable, cheap, directional wormholes large enough to pass any traffic. Stolen Sansha technology.
The movie ends in a cliff hangar, and rightly so, as if Eve could be shown in a single movie.
The universe of EVE is not without its drama and epic stories, both in and out of game. Imagine a publisher, movie studio or television network asked you to prepare a pitch for a new brand of EVE-flavoured entertainment. This could be your big break, what would be your synopsis to deliver New Eden to a wider audience?
My campaign would be two fold, first I would lead into a movie with a tri-weekly published webcomic. The webcomic would focus around the antics of a single main protagonist and their life in Eve. The protagonist would be female and modeled after the same actress who would later play in the movie.
It would cover in more specific terms the life of a up and coming capsuleer. Capsuleer training would be for once covered in more detail, the first death of jumping into a clone, becoming a freelance capsuleer and the dangerous, steep path that leads towards becoming a mercenary capsuleer for hire.
Movie Synopsis
Hook : Half a Gallente mining station hangs in view, obviously looking out a window of the staion, the camera pans back, revealing the bald head of (Patrick Stewart), hands behind his back, dressed in a power suit, standing in front of a glass desk. The camera continues to pull back, a wet cough echoing in the room from a half seen bleeding woman. The back of her mow-hawked head just barely comes on screen, light glinting off silver implants up her spine and blood leaking from the side of her red lips. A thug's fist comes from the opposite side, twisting the head of the capsuleer with the force of the punch.Patrick S. : (looking at, speaking to the window, Traffic is flowing in and out of the mining station, with a Megathron and Obelisk prominently moving free of the station.) "It's a shame you don't have what we want. You let us all down girl. In the long term of things I suppose this won't even matter... I suppose I will have to teach proper manners to your clone."
The camera pans out as the thug levels an impressive gun at the temple of the bloodied woman. the gun takes up more and more of the screen, and then the camera pans down, leaving just her hand in view, struggling against the tape holding her to the chair... CRACK, fade to black.
Synopsis : Capsuleers are a breed apart from humanity, raised to godhood, and some beyond godhood. Put in command of ships capable of killing, saving, or harvesting. It is with them that the future lies, but the ties of old society aren't so easily cut. In the darkness of space there is always room for a little more greed.
This story is about a capsuleer, proud, and brave, but dead in more ways and times than she can remember. After the hook she awakens, coughing, choking, the camera behind her eyes as she reaches up to be released, the same hand that just died on that chair pushing against the glass. The med techs open her bay, causing her to, ungracefully, spill out on the floor, coughing, reborn.
She asks the techs how old her memories are, she is missing 24 hours. The last 24 hours. She backtracks her steps, finding the remnants of a job, and a betrayal a bare 24 hours cold.
She makes her way to her capsuleer quarters, once there she is attacked by Sansha drones and Assasins. A short but brutal fight breaks out in her small quarters, she makes her escape by diving into her pod and undocking in the first ship she could find, a Talos class Battlecruiser. From there she is alternatively pursued and assisted by friends and enemies while she discovers her last 24 hours.
The mission that caused her death was given to her by her benefactor turned sponsor, turned arch-nemesis. She was sent to recover a data disk deep in nullsec, a mission she had failed at, but worse, had been captured and discovered.
The assassins that had been dogging her the duration of the movie were both from the Sasha, the true owners of the disk as well as her former friend and benefactor. In her flight she discovers the data on the disk is worth a fortune, and rests not with her enemies but with an ex-lover, a pirate.
Wagering it all, she attempts to persuade the lover to part his way with the disk, promising him a cut. Disk in hand she finds herself in posession of information that could forever change the cluster... Information about generating stable, cheap, directional wormholes large enough to pass any traffic. Stolen Sansha technology.
The movie ends in a cliff hangar, and rightly so, as if Eve could be shown in a single movie.
Wednesday, November 28, 2012
Dispirited Evening
I closed the comm channel, and a quiet sigh escaped my list. The kind of sigh you make when you know something is really bothering you but you can't quite place your finger on what.
My quarters in 98Q were sparse and felt barely lived in, I had spent most of my time in my pod or in quarters of a ship in my hangar. Somehow I always ended up back in here when I joined holo channels like the summit.
I refilled my glass with more whiskey, the clear bottle, label-less belying it's smugglers nature. Good drink was so hard to find in a 'hostile' station. While I had grown so used to my connections in TXW, the people here had grown used to the demands of IRED. Those things had been, well, disrupted would be one word, hectic another, since 'we' had dropped by.
It surprised me how much was different between my quarters here and the quarters I had in TXW. Here felt like just another berth, but somehow TXW felt like home.... or at least a kind of home. I sipped my whiskey, my free hand pushing my chair away from the small comms console and walking in front of the enormous holoscreen. I turned to face the broadcast, it was some sort of baseliner news, murders, wars, deaths were the headlines, in two words, background noise.
Another Sansha invasion here, another abduction there, various capsuleer wars, the ever simmering Militia wars. Numbers trickled over the screen, overlays on overlays trying to unweave the tapestry of capsuleer relations to the baseliner level. I nearly snorted... reflecting more on 'home.'
Recently TXW had been feeling a lot less like my home. It had started when Usagi took her hound and more importantly, her cute ass off to see 'family' deep in Gurista controlled Venal. Initially we had talked often, but as usual, things slowed down. I hadn't heard from her in months, and then I went looking for trouble.
I found some welcome trouble in the arms of another capsuleer, and that had helped, for a while. Up until she had also disappeared, maybe moved on was a better term... And then I had moved onto real trouble. Finding another link to my past I had through avoided, or at the very least, buried. I frowned, mentally muting the holoscreen.
My eyes refocused, and I found the glass of whiskey waiting at my lips, I took a sip... the alcohol sliding down my throat. At least my body knew what to do. Home is where the drink is. I walked back over to the table, grabbit the still half full bottle of whiskey before moving back towards my hangar.
Mentally I scrolled through my local ship hangar, flipping through their pods and beds, wondering where I would end up tonight.
My quarters in 98Q were sparse and felt barely lived in, I had spent most of my time in my pod or in quarters of a ship in my hangar. Somehow I always ended up back in here when I joined holo channels like the summit.
I refilled my glass with more whiskey, the clear bottle, label-less belying it's smugglers nature. Good drink was so hard to find in a 'hostile' station. While I had grown so used to my connections in TXW, the people here had grown used to the demands of IRED. Those things had been, well, disrupted would be one word, hectic another, since 'we' had dropped by.
It surprised me how much was different between my quarters here and the quarters I had in TXW. Here felt like just another berth, but somehow TXW felt like home.... or at least a kind of home. I sipped my whiskey, my free hand pushing my chair away from the small comms console and walking in front of the enormous holoscreen. I turned to face the broadcast, it was some sort of baseliner news, murders, wars, deaths were the headlines, in two words, background noise.
Another Sansha invasion here, another abduction there, various capsuleer wars, the ever simmering Militia wars. Numbers trickled over the screen, overlays on overlays trying to unweave the tapestry of capsuleer relations to the baseliner level. I nearly snorted... reflecting more on 'home.'
Recently TXW had been feeling a lot less like my home. It had started when Usagi took her hound and more importantly, her cute ass off to see 'family' deep in Gurista controlled Venal. Initially we had talked often, but as usual, things slowed down. I hadn't heard from her in months, and then I went looking for trouble.
I found some welcome trouble in the arms of another capsuleer, and that had helped, for a while. Up until she had also disappeared, maybe moved on was a better term... And then I had moved onto real trouble. Finding another link to my past I had through avoided, or at the very least, buried. I frowned, mentally muting the holoscreen.
My eyes refocused, and I found the glass of whiskey waiting at my lips, I took a sip... the alcohol sliding down my throat. At least my body knew what to do. Home is where the drink is. I walked back over to the table, grabbit the still half full bottle of whiskey before moving back towards my hangar.
Mentally I scrolled through my local ship hangar, flipping through their pods and beds, wondering where I would end up tonight.
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