Showing posts with label ATXI. Show all posts
Showing posts with label ATXI. Show all posts

Wednesday, August 7, 2013

So long ATXI

And thanks for all the win.

Sunday saw the end to the Alliance tournament, and another win for PL after coming back from a 0-2 deficit in a best of five versus Hydra Reloaded. Quite a fight but lessened by the immense time between active matches. If one thing can be said, it would be that a third place match should have been held to fill the dead air between each match.

In fact while we are at it, let's break down all the things that could be better next time.

  1. Third place matches to break up the finals. Perhaps exhibition matches scheduled between the finals matches to prevent 30-50 minute breaks between any action. Maybe even best of (so far) matches, or a look-back rebroadcast of some earlier matches to keep viewers interested.
  2. More features. As in try to appeal to a bigger range of audience then just the e-sport inclined. Even though the majority of the changes that were broadcast in ATX never went live, it was still a good filler towards the end and during mid-day breaks.
  3. This one is on the Eve community. More commercials for corps and alliances. Hell, even people or pvp videos, streaming channels, blogs, whatever. More player created content would be fun.
  4. Repeats or even graphics outlining what exactly a tinker or remote setup is, why it's so powerful, even if in just very broad terms. Use of those graphics should be frequent and varied. Twitch chat was filled with "What is a tinker setup" and other similar questions that could have been more simply answered.
How about things that were more successful in ATXI than previous tourneys.
  1. Of course I am going to mention the commentators. But not just the Rote Alliance guys, but everyone. Dolan, for the first time, appeared better informed and more composed in front of the camera, providing good commentary even if it was not perfect, it was at least as close as he's ever gotten. I appreciated Shadoo's self-proclaimed "passion" especially during critical bits in the match. Where Brent and Bacch took the more subdued, but excited route during matches Shadoo was excited and loud. Loved it. Fozzie, Soundwave and Rise all were their normal amazing selves, especially Fozzie, who I thought was able to retain the title of most knowledgeable and best spoken of all the CCP commentators. Rise was maybe the only downside, and only for a few moments, mostly when not doing match-time commentary. He seems adverse to taking a positive happy view, one might even consider him a bit of a bittervet.
  2. Graphics - Wow, finally guys, this was so needed. Lists of ships being brought, points, explantations, not to mention previous teams beaten by who and brackets. Good stuff here.
  3. Replays - Usually not a huge fan of replays when they take away from the action, but giving the commentators the sometimes worthy ability to call out critical moments and maneuvers and discuss why that second or that minute was so important really helps the eve-rookie understand the intricacies of the tournament when otherwise it just looks like exploding spaceships. With the replays and the breakdowns in combat it helped me, even as a seasoned bittervet follow bits of the action I had missed before.
  4. Double elimination bracket - Simply the best, makes a lot of matches mean a lot more, and for those people who are not really competing at a very high level, it lets them exit early on.
  5. Bans - Should be extended to every weekend instead of giving a cheater weekend where the best setups are noticed and then banned the next week. Gotta keep on evolving this idea.
I think the overwhelmingly positive reaction to this tourney was because so many things were done right, and because, even with the drop off in tempo towards the end of the last day, it moved at a break-neck pace. Often with 5-10 minutes between matches, and often with one good match after another.

For me this was the best presented AT, even if AT8 is still my favorite of all time.

Until next year, or rather next MONTH for the SCL, thats it for my tourney coverage.

Saturday, July 27, 2013

AT XI - First weekend over, start of second.

Second weekend of ATXI
What a beautiful thing!

This year my coverage of ATXI certainly has been slower than last year. Let me recap the highlights- The first weekend went well, almost as if CCP has been practicing in the offseason. The HUD and commentary continues to impress, most notably the improvement of CCP Dolan's commentary overall, but he might need to take pointers from, SCL commentator, Seldarine for funny one liners.

After the advent of banning over the course of the last year, I have to say my mindset has alreayd changed to favor banning style matches, despite my last years hate against he mechanic, though many things have changed since that banning mechanic was thought of. I am already bored of the set-piece matches of the first weekend! Strange how quickly I have adapted to the banning meta-game and the extra layer of complexity it adds. Obviously strong setups will be banned by most teams now in some form or another. I expect the Dominix trio to be the hardest hit, but with other options out there for the trio of drone boats, creative alternatives including Ishtars, Gila, Navy Issue Vexors, Sin's or even Armageddon Swarms, I don't think we have seen the last of Drone heavy setups.

The double elimination bracket is also working well, making each match more important and actually worth watching. I'll be the first to admit that not every match was a joy to watch, and good teams, especially those teams that competed in the SCL are doing remarkably well. Now is it because these teams got extra practice via the SCL? Or is it because of the excellent pilots on each team? It's an interesting question, one that might never be answered fully.

***Obligatory Rote cheerleading***

As a member of Rote Kapelle I have to admit that I am looking forward to our rematch with last years champions, Verge of Collapse on Saturday. They put us out of the tourney last year as well and I get the feeling that this will be this years Rote vs Pandemic Legion moment(hopefully with the same outcome, but that's yet to be determined). So far it appears as if both Rote and Verge have been on near auto-pilot, Showcasing effective fleet comps and dismantling opponents with record speed, and minimal losses. It's a testament to the teams and captains that their fits and pilots are performing this well.

***END***

As for the second weekend, I expect to see even more disparity between teams that have dealt with banning before (SCL teams and NEO teams) vice those that have not.

Here is the meta game as I see it for banning. Right now most tournament teams know the strength of the Dominix setup, or even Drone setups in general, it could be a key setup, if not the king setup for this year. Because of this, in the second weekend, I am expecting to see an early trend towards bans of Dominix due in part to their popularity in the first weekend and their obvious strengths.

Here is where bans get interesting, not to mention an effort in double think. A competent team captain will recognize that a Dominix/Drone setup will likely be banned and plan another group of setups without including obvious drone ships or perhaps unexpected drone setups. Alternative ships are aplenty, as there are multiple ships that can field 5 heavy drones, and with only a two ship ban, not all the setups can be removed. Just to name a few: Gila, Ishtar, and Rattlesnake, not to forget setups that could a mix of support drones and still do respectable damage or EWAR. So then the shoe is on the other foot, as a team captain, do you waste a ban on a strong ship that might not even be a potential opponent, or do you use the ban to focus on another strong setup like cruise missile fielding ships, Sleipnir rush, Machariels… Or is there an as yet unseen  "Dominix Killer" setup and then purposefully not ban Dominix just in the hopes of engaging them?

I think Captains new to the banning meta will tend to ban Dominix, and other drone bans, while more aggressive, maybe even brash, captains will ban other setups and try to cajole opponents to take the field in a Domi setup.

Some other strong setups I don't think we will see the end of are cruise missile based setups with their recent buff, as well as a continued use of the always strong Minmatar(sleipnir) rush, Vindicator, Kronos, and Machariel based teams.

As we have seen in previous tournaments, weapon systems with the highest native resistance to in game EWAR get the most use.

Drones - Immune to tracking disruptors (for the most part), highly resistant to sensor damps as drones can be aggressed by damps being active on their ship, same for ECM, and only helped by Target painters

Missiles - Immune to tracking disruptors (still waiting for that TD change), FOF can be used to some effect against heavy sensor damps, but strong native lock ranges of Caldari ships, and stronger sensor strength make Sensor damps less effective overall and depending on the setup can be negated by sensor boosters, and missile based platforms often have the extra mids to use 1-2 sensor boosters while retaining effectiveness. ECM can also be spoofed by FoF missiles though it remains fairly effective.

Blasters - Sensor damps aren't all that effective against short ranged blasters…. is what you would think if you were not thinking, but really with the scan res script loaded, damps can make and effective break, forcing bigger ships to take 30-40 or even out to a minute + before they can lock and apply DPS. Tracking disruption is devastating to blasters for obvious reasons. While ECM remains as effective as always.

Projectile turrets - share many of the same weaknesses of blasters in respect to Sensor damps, but add a bit of range so now range scripts effect their locks as well, preventing effective kiting from minmatar auto cannons or artillery. Tracking disruption are similarly effective against Projectile turrets, while of course ECM retains it's effectiveness.

Railguns - Often forgotten are effected like artillery by the various forms of ECM, With a bit more range than blasters, they are susceptible to both range and lock time scripts. Tracking disruptors can easily kill their effective DPS similar to their effect on any turret based weapon system.

Lasers - Also suffer from the effects of EWAR on a more level scale. That is they operate in short to mid ranges (pulse) and mid to long range (Scorch pulse, and beams). Sensor damps can limit their engagement envelopes by preventing locks in all but a close range battle or preventing timely locks. Tracking disruptors are great at removing Lasers from the fight, removing their ability to dominate at range and track in close.

Clearly it can be said that Missiles and drones, two weapon systems that might be slightly less used in PvP in eve proper, get the EWAR advantage in a tournament setting.

The stage is set for some epic battles this weekend with another quarter of the overall competition sure to be eliminated by Monday morning. As always Eve-bet and Monocle Madness continue to provide outlets for those of the better persuasion, and are worth a look if you are interested. I prefer Monocle madness, but both are excellent avenues.

Expect especially hard gambling around some of the following matches:

Verge of Collapse vs Rote Kapelle
Late night vs TEST
Hyrda vs Inappropriate footwork
PL vs Agony - Two tournament heavyweights here fighting it out. Should be great.
Outbreak. vs CO2
CVA vs Perihelion
Heretics vs Pizza

(To name just a few)

Wednesday, June 19, 2013

ATXI Schedule released

Looks like the silent auction winners are up and Rote made it in! Schedule for matches has also been drawn up and can be found at this link : http://community.eveonline.com/community/alliance-tournament/schedule/

For those of you who don't want to go to the Eve website, I have cleaned it up a bit and pasted it below. Predictions will be incoming.

Day 1


Saturday July 20th


13:30 Circle-Of-Two vs SCUM.

13:45 Of Sound Mind vs YOUR VOTES DON'T COUNT

14:00 Curatores Veritatis Alliance vs R.E.V.O.L.U.T.I.O.N

14:15 THE R0NIN vs CAStabouts

14:30 Goonswarm Federation vs Sleeper Social Club

14:45 Verge of Collapse vs Outbreak.

15:00 Wormhole Holders vs Rote Kapelle

15:15 Perihelion Alliance vs The Fourth District

15:30 D3vil's Childr3n vs Late Night Alliance

15:45 Clockwork Pineapple vs Rainbow Dash Friends

16:00 RAZOR Alliance vs Babylon 5..

16:15 Sicarius Draconis vs Test Alliance Please Ignore

16:30 Moist. vs Transmission Lost

16:45 Surely You're Joking vs Nulli Secunda

17:00 Exiled Ones vs Choke Point

17:15 JIHADASQUAD vs Exodus.

Break

18:00 Noir. Mercenary Group vs Shadow Cartel

18:15 HUN Reloaded vs DarkSide.

18:30 Darkness of Despair vs Quebec United Legions

18:45 M.I.F vs Angeli Mortis

19:00 Kill It With Fire vs Ministry of Inappropriate Footwork

19:15 The G0dfathers vs Urine Alliance

19:30 SOLAR FLEET vs HYDRA RELOADED

19:45 End of Life vs Darkspawn.

20:00 Heretic Initiative vs No Holes Barred

20:15 WHY so Seri0Us vs RvB

20:30 W-Space vs Mildly Sober

20:45 The Obsidian Front vs The Initiative.

21:00 Confederation of xXPIZZAXx vs Dead Terrorists

21:15 Sadistica Alliance vs Agony Empire

21:30 Pandemic Legion vs Synthetic Systems

21:45 The Kadeshi vs Drunk 'n' Disorderly


Day 2


Saturday July 20th


13:30 Winner of Series 1 vs Winner of Series 2

13:45 Winner of Series 3 vs Winner of Series 4

14:00 Winner of Series 5 vs Winner of Series 6

14:15 Winner of Series 7 vs Winner of Series 8

14:30 Winner of Series 9 vs Winner of Series 10

14:45 Winner of Series 11 vs Winner of Series 12

15:00 Winner of Series 13 vs Winner of Series 14

15:15 Winner of Series 15 vs Winner of Series 16

15:30 Winner of Series 17 vs Winner of Series 18

15:45 Winner of Series 19 vs Winner of Series 20

16:00 Winner of Series 21 vs Winner of Series 22

16:15 Winner of Series 23 vs Winner of Series 24

16:30 Winner of Series 25 vs Winner of Series 26

16:45 Winner of Series 27 vs Winner of Series 28

17:00 Winner of Series 29 vs Winner of Series 30

17:15 Winner of Series 31 vs Winner of Series 32

Break

18:00 Loser of Series 1 vs Loser of Series 2

18:15 Loser of Series 3 vs Loser of Series 4

18:30 Loser of Series 5 vs Loser of Series 6

18:45 Loser of Series 7 vs Loser of Series 8

19:00 Loser of Series 9 vs Loser of Series 10

19:15 Loser of Series 11 vs Loser of Series 12

19:30 Loser of Series 13 vs Loser of Series 14

19:45 Loser of Series 15 vs Loser of Series 16

20:00 Loser of Series 17 vs Loser of Series 18

20:15 Loser of Series 19 vs Loser of Series 20

20:30 Loser of Series 21 vs Loser of Series 22

20:45 Loser of Series 23 vs Loser of Series 24

21:00 Loser of Series 25 vs Loser of Series 26

21:15 Loser of Series 27 vs Loser of Series 28

21:30 Loser of Series 29 vs Loser of Series 30

21:45 Loser of Series 31 vs Loser of Series 32

Friday, June 14, 2013

SCL4 aka ATXI dress rehersal!

As mentioned in my last post the SCL will be streaming the next in their tournaments starting on Jun 22nd and 23rd. Great news because this means the SCL will run with the full ATXI ruleset and play more like a dress rehearsal for some of the top teams, likely including PL, Hydra, as well as others.

Great news for viewers because we get even more tournament action! SCL tends towards smaller fights, running a 70 point max in comparison to the 100 point max used by CCP in AT. This will provide plenty of chances to get a handle on the new banning mechanics, well, more in-line with the CCP AT banning mechanics, as well as new ships, point values, and possible setups. Hopefully not too many turtle tanks, which are always a gambit chance in these kind of tournaments.

In any case, a good end to the month. The SCL can be found streamed on Twitch, and it's website, here.

Now onto the issues I still have with the SCL.

Honestly when the SCL started they seemed to be billing as a bit of a monthly tournament with ongoing standings and results. Yet the majority of the attendee's of the monthly tournaments have been in and out of the tournament, and no apparent standings or record of previous SCL tournaments can be found on their website.

I know it would take a lot of work, but perhaps in the coming season, post ATXI, SCL can step up and do a better job of coming up with a standings bracket, and in fact I think this would go a long way in helping them get repeat teams, because after all if a team took a month or two off they would fall correspondingly behind in the rankings and would need to fight their way back to the top.

Past SCL's need to be completed for editing, allowing viewers and perspective viewers to see all the matches in each SCL. Hopefully after ATXI, the SCL will be able to make these changes and move above and beyond it's current state.