Well I was right about the one thing that mattered. It's getting to be habit to write that! 10/16 this time! A little bit better 0.625, going up! Wewt!
We squeezed through thanks in large to poor FCing in the latter half of the match by OWN but a win is a win and we will take it. The rest of the day was filled with some surprises.
How about CVA and DADDY? Looks like CVA took this very seriously, maybe they should have looked at the invasion of Providence like a AT match. (snap)
The amazingly boring fight between CH. and Agony left me near-asleep, but Agony pulled off a big win there, strong in the turtle love. Wonder how they will do vs the resurgent CVA?
Atlas plowed into the next round, overall a pretty hard hitting first day of the finals! Still happy we made it into the next round.... But things just got serious.
We face off against HYDRA RELOADED in the next round. it's a fight we saw coming a while ago so we have been hard at work trying to find a way around those damn bombers! Silly little things.
Anyways, first match is tomorrow @ 1500 GMT (a lovely 8am PST for me). Will have to see what we come up with to believe it!
My ever-present predictions
RK over HYDRA
CVA over Agony
Voltron over Co2
B A N E over DT
Wrong over Darkside
Dystopia over Panda (sad Panda) :(
Paisti over PL (in a surprise upset)
Ronin over ATLAS
Should be an exciting day 2
From there we will see RK over CVA Then RK over VOLTRON, then RK over Dystopia =)
I hope.
Goodnight and goodluck.
Opportunist - One who takes advantage of any opportunity to achieve an end, often with no regard for principles or consequences. The practice, as in one's personal affairs, of adapting actions, decisions, etc., to expediency or effectiveness regardless of the sacrifice of ethical principles.
Showing posts with label match results. Show all posts
Showing posts with label match results. Show all posts
Saturday, June 19, 2010
Monday, June 14, 2010
Eve AT8, Days 3 & 4
Thanks to some RL(whats that!) commitments this weekend I wasn't able to watch nearly any matches as opposed to nearly every match I watched last weekend. Well other than Sunday where I was able to be in ours AND see quite a few.
Statistics...
I kept up my average of being near .500, I think I was at .56 this weekend, a slight improvement, but once again I got it right where it counts!
Day 1 short recap,
The whole fight from my perspective;
The fight starts and it takes a painfully long time for me to lock anything, so I align for the Sun, locks come up(heart pounding) so canes webbed first, neuts on all three prot, guns on primary(started out as one of the canes while our support worked on theirs), warriors out on DD then back on primary. Notice the prot's getting close(Bombers dead now), turn off the web on the other cane, swap web over to Sky'stale's Proteus, turned off ECCM, flipped on cap booster as my cap was already flagging. Look at gang window to see damage spread over a few targets, nobody really needs help, keep warriors out there.
Cane down, follow the primary over to the next cane, neuts still on Proteus, trying to angle towards their Oneiros who slips into range. I get a neut on him as well for a few cycles before swapping back to the Prot trying to keep them capped out, curse and I trying to keep them cycle dry. Notice TD's on my Bhaal, from one of the Proteus(how long has that been going on?), check optimal of guns, adjust crystals to go back doing reduced damage.
Second cane down, warriors come back, Their tackle somehow dead, I drop rep drones to head over to Bacch wondering if they are going to get there in time as he drops into structure. Check cargo then, of 27 cap boosters ~15 remain at that point. Proteus make their brake for HEROGUARDIAN, I send my rep drones over to him pretty fast after that, wondering why the hell he's burning away from me while I flip on and overheat the MWD to try to keep the Prot close and webbed. Close the distance on the Proteus and get them webbed, takes forever to get up to speed, seems even longer knowing the distance is increasing (peaked out at 37km) meanwhile HEROGUARDIAN tackled, heavy damage, into structure, but still alive! First proteus going down aaaand down. HEROGUARDIAN still benny-hilling around in super low structure as I get back into overheated web range of the Prot's now at my full speed, HEROGUARDIAN skips out of range of their guns and lives for a bit longer. He still doesn't turn back towards the Bhaal so I have to keep f-ing with my MWD to try to keep up.(turn around HEROGUARDIAN you bastard! is what I'm thinking, only words that come to my mouth are Proteus, webbed.) A Prot times a cap boost perfectly, MWD to slide out of web range + 1 gun cycle does in HEROGUARDIAN. I pound approach on their Oneiros who is now at 17km, neut him with my free neut, down to 3 cap boosters left in cargo and 6 in cap booster, little cap left so I keep the boosters coming.
We fire on the Oneiros and Proteus, I swap my guns to the Oneiros to get it through structure, missing mostly, stupid TD's, but he dies anyways. Both Prot are now ~10km from the Bhaal but under webs and neuts, as the second Prot hits structure I'm out of cap boosters, turn off the neuts and pulse guns to keep the webs active, shutting down the DC to get that 1 cap every 30 seconds of something from it. Pull rep drones, launch warriors. I try to push a little range looking for cap boosters in the wrecks, can't find any, get inside 8km from Proteus while doing so, turn and move back out... slowly. Second Prot down now, working on the last one.
Last one is double webbed, I pulse my guns to keep him webbed, game over.
Nearly have a heart attack as I come out of the battle haze, most of my modules are >50% heat damage, guns at 94%.
This morning I listen to the vent recording, realize how little I actually heard that wasn't important to me at the time and have a little chuckle at HEROGUARDIAN's voice after he dies. Seriously goes up like 2.5 octaves.
Anywho mad props to AAA for the best fight! Once again greatly civilized in local during and after the fight. Was such a good match up and fight! TD's really hurt DPS, and damn cap management is a pain!
Next round matchups were just posted, so on to my next post!
Statistics...
I kept up my average of being near .500, I think I was at .56 this weekend, a slight improvement, but once again I got it right where it counts!
Day 1 short recap,
- Surprised that NOIR. Lost again
- Erebus showing very poor form not showing up for their match, but I expected more people to do the same given the long odds of advancing. I wish STENT had shown up with less ships so they got more points and advanced, especially if they had been ranked 32, then we would get to shoot them again!
- Co2 breaking out the Freki to place the slap down on ROL! Super expensive match, on both sides. Co2 loses their Flagship as well. Brutal.
- HYDRA handles Old Intentions in what could have just been a setup match. But doesn't seem to be, just a bad setup VS bombers.
- Dead Terrorists plow through The TB alliance in short order, ending their attempt at a run into the next round. Tough loss to the Tusker Bastards!
- Unaffiliated and IISL traded blows in a great match, sad I only caught it on the replays. Brutal fight that left both sides with few survivors, IISL won eventually, sealing them into the next round.
- Dystopia fight goes crazy. What a great out of the box setup there, Kadeshi failpoints and bring 101 it looks like. Either way still a wild and crazy fight.
The whole fight from my perspective;
The fight starts and it takes a painfully long time for me to lock anything, so I align for the Sun, locks come up(heart pounding) so canes webbed first, neuts on all three prot, guns on primary(started out as one of the canes while our support worked on theirs), warriors out on DD then back on primary. Notice the prot's getting close(Bombers dead now), turn off the web on the other cane, swap web over to Sky'stale's Proteus, turned off ECCM, flipped on cap booster as my cap was already flagging. Look at gang window to see damage spread over a few targets, nobody really needs help, keep warriors out there.
Cane down, follow the primary over to the next cane, neuts still on Proteus, trying to angle towards their Oneiros who slips into range. I get a neut on him as well for a few cycles before swapping back to the Prot trying to keep them capped out, curse and I trying to keep them cycle dry. Notice TD's on my Bhaal, from one of the Proteus(how long has that been going on?), check optimal of guns, adjust crystals to go back doing reduced damage.
Second cane down, warriors come back, Their tackle somehow dead, I drop rep drones to head over to Bacch wondering if they are going to get there in time as he drops into structure. Check cargo then, of 27 cap boosters ~15 remain at that point. Proteus make their brake for HEROGUARDIAN, I send my rep drones over to him pretty fast after that, wondering why the hell he's burning away from me while I flip on and overheat the MWD to try to keep the Prot close and webbed. Close the distance on the Proteus and get them webbed, takes forever to get up to speed, seems even longer knowing the distance is increasing (peaked out at 37km) meanwhile HEROGUARDIAN tackled, heavy damage, into structure, but still alive! First proteus going down aaaand down. HEROGUARDIAN still benny-hilling around in super low structure as I get back into overheated web range of the Prot's now at my full speed, HEROGUARDIAN skips out of range of their guns and lives for a bit longer. He still doesn't turn back towards the Bhaal so I have to keep f-ing with my MWD to try to keep up.(turn around HEROGUARDIAN you bastard! is what I'm thinking, only words that come to my mouth are Proteus, webbed.) A Prot times a cap boost perfectly, MWD to slide out of web range + 1 gun cycle does in HEROGUARDIAN. I pound approach on their Oneiros who is now at 17km, neut him with my free neut, down to 3 cap boosters left in cargo and 6 in cap booster, little cap left so I keep the boosters coming.
We fire on the Oneiros and Proteus, I swap my guns to the Oneiros to get it through structure, missing mostly, stupid TD's, but he dies anyways. Both Prot are now ~10km from the Bhaal but under webs and neuts, as the second Prot hits structure I'm out of cap boosters, turn off the neuts and pulse guns to keep the webs active, shutting down the DC to get that 1 cap every 30 seconds of something from it. Pull rep drones, launch warriors. I try to push a little range looking for cap boosters in the wrecks, can't find any, get inside 8km from Proteus while doing so, turn and move back out... slowly. Second Prot down now, working on the last one.
Last one is double webbed, I pulse my guns to keep him webbed, game over.
Nearly have a heart attack as I come out of the battle haze, most of my modules are >50% heat damage, guns at 94%.
This morning I listen to the vent recording, realize how little I actually heard that wasn't important to me at the time and have a little chuckle at HEROGUARDIAN's voice after he dies. Seriously goes up like 2.5 octaves.
Anywho mad props to AAA for the best fight! Once again greatly civilized in local during and after the fight. Was such a good match up and fight! TD's really hurt DPS, and damn cap management is a pain!
Next round matchups were just posted, so on to my next post!
Monday, June 7, 2010
Rote Drei, RK and AT8 Day 2!
So much to write about and so little time!
AT8 day 2 is now behind us, upping my win percentage from .500 to a staggering .531! At least I didn't go down, and I did guess, emphasis on guess, right on the one match that mattered, our match. So let me recap that first, Go to Here and turn the volume down after reading this...
I was flying the Bhaalgorn of sparkley bits, named Rote Drei, Man is that ever a sexy ship! Joining me were an Eos, and no it didn't boost my already long web range (that a skirmish link not a info warfare one...) Anyways, 2 Brutix, 3 Purifier stealth bombers, a Guardian and 2 Keres completed our lineup of 99 points. Primaries were assigned and a bombing run setup. Our guardian pilot was having major trouble staying logged in giving me heart palpitations as I thought of what losing Rote Drei would do. Fortunately we were able to get him back online in time, or maybe a little late, and stable, for the match.
The rest of the fleet was given Primaries while I was given the order to kill the Keres, Blackthorrn, first, hanging 47 KM away from me, 1km outside web range, and in good to perfect scorch range. Everyone else was to focus fire on the Rook, Joe Fester, also just barely outside of my web range. The idea was to get ECM off the field, then swap to the Basilisk then kill everything else. The Purifiers were going to drop bombs, since they were 10km closer to the targets than the rest of the fleet, putting them close to 30-35km from the other fleet. Now keep in mind bombs have a 30km range with a 15km explosion radius. So really you can hit out to 45km with a bomb. The match started and I immediately spanked my MWD towards the enemy fleet's cluster of ships, some 45+ KM distant. Locking the Kitsune, Rook, Basilisk and our Brutix's for my med Armor rep drones.
Our bombs did hit, contributing damage across the board but mostly to the Rook and possibly the Kitsune. I either finished off the Kitsune after the bombs hit or managed to oneshot it just before the bombs landed and as my webs were landing on it and the Rook. The Rook was dead before I could cycle my guns on it(note the bomb damage on the killmail), so it was on to Sashade in the Basilisk. Our focused fire picked the Basilisk off quickly, and the rout was on. A single volley of cruise missiles struck my shields, taking them down to half, but their fire was the only time I was hit. Georgena May was next, the first of three Ravens, neuted, webbed, now inside 29km. Followed by sina241198. And then Vulkan Prime. We paused to loot, offering a laughable ransom in local of 1bil to destruct our ships as HYDRA had done before, but mainly to pass the time as we looted. Twilight, extremely good natured to the end, said they were just one isk short, we would have happily accepted 999,999,999.00 but they declined, with their Nighthawk, Bubbajmac being the last to fall.
Some reports of us losing a SB to boundary violations were incorrect. We returned all our ships to our hangars at the end of the match.
GF to STENT. Good luck in your next match!
So enough of a recap, how about the fights that really surprised me?
- TB - losing their Flagship to HUN. It's a rough loss and the first Flagship loss of the tourney. Props for fielding the Bhaalgorn though, it takes guts, lots of guts, to put it out there in any match, let alone against a good group of PvPers like HUN! I'm not sure if we had been in the same position we would have done the same.
STIM pilots in general (mainly because there are tons of SFites) don't really like Jade, so when T O R M E N T U M slapped them out of the park, it was a great thing to see! Well for us at least, besides who can get tired of watching Jade die. The setup I was so impressed with, forming around 3 Mach's doesn't look as invincible as initially thought when used to such good effect day 1.
R.A.G.E stepped in(to replace Goons) with a very impressive showing against EVE ENGINEERING. On short notice that was a great job.
The trend of non-flexible FCing continued into the second day, with certain teams calling bad primaries, or failing to correctly identify threats.
VOLTRON fielded the first flagship of the tourney, using it in style to drub the pilots of Honourable Templum of Alcedonia. It was a very impressive and DPS heavy setup, made greater by the pinning power of the Bhaalgorn I know all too well. Carnage like that, always fun to watch.
Jita-cam was great, but I wish they had setup Rens cam and Amarr Cam for fun.
I can't wait to see the matchups in week 2, RK is currently ranked closed to the top by various people running the numbers so it looks like we will face some tough opposition next weekend. I think we will either face .-A-. or Agony Empire in the next round. .-A-. were very successful with the much emulated Tengu setup in the first day, Agony winning by default after Hydra suicided, but both ending up with a high number of points and very skilled pilots despite Agony's near loss. I will post with my picks once the matches are released.
Side notes : Eve broke the PCU setting the new one at 60k users! Just before the RK match, seems like someone was interested in us ;)
Also yesterday, my blog broke 50 visits in a day for the first time ever with 89 unique users connecting to the blog, an achievement for me at least, welcome to the blog peeps!
AT8 day 2 is now behind us, upping my win percentage from .500 to a staggering .531! At least I didn't go down, and I did guess, emphasis on guess, right on the one match that mattered, our match. So let me recap that first, Go to Here and turn the volume down after reading this...
I was flying the Bhaalgorn of sparkley bits, named Rote Drei, Man is that ever a sexy ship! Joining me were an Eos, and no it didn't boost my already long web range (that a skirmish link not a info warfare one...) Anyways, 2 Brutix, 3 Purifier stealth bombers, a Guardian and 2 Keres completed our lineup of 99 points. Primaries were assigned and a bombing run setup. Our guardian pilot was having major trouble staying logged in giving me heart palpitations as I thought of what losing Rote Drei would do. Fortunately we were able to get him back online in time, or maybe a little late, and stable, for the match.
The rest of the fleet was given Primaries while I was given the order to kill the Keres, Blackthorrn, first, hanging 47 KM away from me, 1km outside web range, and in good to perfect scorch range. Everyone else was to focus fire on the Rook, Joe Fester, also just barely outside of my web range. The idea was to get ECM off the field, then swap to the Basilisk then kill everything else. The Purifiers were going to drop bombs, since they were 10km closer to the targets than the rest of the fleet, putting them close to 30-35km from the other fleet. Now keep in mind bombs have a 30km range with a 15km explosion radius. So really you can hit out to 45km with a bomb. The match started and I immediately spanked my MWD towards the enemy fleet's cluster of ships, some 45+ KM distant. Locking the Kitsune, Rook, Basilisk and our Brutix's for my med Armor rep drones.
Our bombs did hit, contributing damage across the board but mostly to the Rook and possibly the Kitsune. I either finished off the Kitsune after the bombs hit or managed to oneshot it just before the bombs landed and as my webs were landing on it and the Rook. The Rook was dead before I could cycle my guns on it(note the bomb damage on the killmail), so it was on to Sashade in the Basilisk. Our focused fire picked the Basilisk off quickly, and the rout was on. A single volley of cruise missiles struck my shields, taking them down to half, but their fire was the only time I was hit. Georgena May was next, the first of three Ravens, neuted, webbed, now inside 29km. Followed by sina241198. And then Vulkan Prime. We paused to loot, offering a laughable ransom in local of 1bil to destruct our ships as HYDRA had done before, but mainly to pass the time as we looted. Twilight, extremely good natured to the end, said they were just one isk short, we would have happily accepted 999,999,999.00 but they declined, with their Nighthawk, Bubbajmac being the last to fall.
Some reports of us losing a SB to boundary violations were incorrect. We returned all our ships to our hangars at the end of the match.
GF to STENT. Good luck in your next match!
So enough of a recap, how about the fights that really surprised me?
- TB - losing their Flagship to HUN. It's a rough loss and the first Flagship loss of the tourney. Props for fielding the Bhaalgorn though, it takes guts, lots of guts, to put it out there in any match, let alone against a good group of PvPers like HUN! I'm not sure if we had been in the same position we would have done the same.
STIM pilots in general (mainly because there are tons of SFites) don't really like Jade, so when T O R M E N T U M slapped them out of the park, it was a great thing to see! Well for us at least, besides who can get tired of watching Jade die. The setup I was so impressed with, forming around 3 Mach's doesn't look as invincible as initially thought when used to such good effect day 1.
R.A.G.E stepped in(to replace Goons) with a very impressive showing against EVE ENGINEERING. On short notice that was a great job.
The trend of non-flexible FCing continued into the second day, with certain teams calling bad primaries, or failing to correctly identify threats.
VOLTRON fielded the first flagship of the tourney, using it in style to drub the pilots of Honourable Templum of Alcedonia. It was a very impressive and DPS heavy setup, made greater by the pinning power of the Bhaalgorn I know all too well. Carnage like that, always fun to watch.
Jita-cam was great, but I wish they had setup Rens cam and Amarr Cam for fun.
I can't wait to see the matchups in week 2, RK is currently ranked closed to the top by various people running the numbers so it looks like we will face some tough opposition next weekend. I think we will either face .-A-. or Agony Empire in the next round. .-A-. were very successful with the much emulated Tengu setup in the first day, Agony winning by default after Hydra suicided, but both ending up with a high number of points and very skilled pilots despite Agony's near loss. I will post with my picks once the matches are released.
Side notes : Eve broke the PCU setting the new one at 60k users! Just before the RK match, seems like someone was interested in us ;)
Also yesterday, my blog broke 50 visits in a day for the first time ever with 89 unique users connecting to the blog, an achievement for me at least, welcome to the blog peeps!
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