Showing posts with label tech 1 BS changes. Show all posts
Showing posts with label tech 1 BS changes. Show all posts

Wednesday, April 10, 2013

T1 BS changes revisited

In the spirt of CCP listening to feedback, shocking I know, CCP Rise and team has made some changes to the t1 BS after the initial response from the community was somewhat mixed.

Caldari BS

https://forums.eveonline.com/default.aspx?g=posts&t=223608

Minmatar BS

https://forums.eveonline.com/default.aspx?g=posts&t=223611

Amarr BS

https://forums.eveonline.com/default.aspx?g=posts&t=223607

Gallente BS

https://forums.eveonline.com/default.aspx?g=posts&t=223610

Forum - Features and issues Discussion

Now let me look back through these changes and see what has actually changed.

Caldari quick breakdown....
Rohk - Unchanged since last post
Raven - Unchanged since last post
Scorpion - Trading in a high slot for an extra low slot.

Minmatar quick breakdown...
Maelstrom - Still unchanged
Tempest - Now an "Attack BS" instead of a "Combat BS" this means it will retain more of it's agility, and a lower sig, but at the cost of not getting as much HP. However, it will still have more HP than it does currently.
Typhoon - Lowered sig res and gave back the turret slots, but no turret hull bonuses.

Amarr quick breakdown....

  • Abaddon - Unchanged since last post
  • Apocalypse - Total cap increased, and a little more armor HP added.
  • Armageddon - There is a blurb from Rise acknowledging that the Armageddon is hugely changed, but he hasn't changed or rolled back any of the drone/neut nastyness. Base of this change is that there is considerable overlap between the Abaddon and the Armageddon without the changes.

Gallente quick breakdown...

  • Hyperion - Or should we say Hypwnion? Updated changes are.... 10% hybrid turret damage, 7h(-1h) 5m, 7L(+1L), 6 turret slots instead of 8, 125 m3 drone bandwidth! (drone bay of 175m3!).
  • Megathron - Winathon? Anyways, Now a gun dependent platform, the Mega gave up it's utility high... for ANOTHER LOW. So we are looking at 7/4/8 now, 7 turret slots, lower sig radius, no missile slots, 75m3 Drone bay and bandwidth. EDIT : After a good conversation with Sard Caid in the comments of this post, there are a few other factors to be worried about with the Megathron change. specifically if there is any reason to fly the Mega over the Hype with these changes. The Hype will have 5 heavy/sentry drones and enough backup space to field warrior or ECM or even three backup heavy drones, in addition it will have an important utility high that can be used with heavy nuet, or smart bomb to effectively help counter smaller ships, and or drone swarms. The Mega meanwhile loses it's utility high, loses drones, already had a tracking bonus, that still didn't obsolete the need for a web, the 8/5/6 slot layout and setup does seem more appealing now, or at least, make no change and leave it as-is. I have a feeling this isn't the last of the t1 BS revamp changes and hopefully the mega will get another looking at.
  • Dominix - No changes, though there is a tantalizing bit about a sentry drone revamp upcoming, and that would be pretty sexy for anything that does or can use Sentries.

Now the opinion part-
The second brush at these changes are much "sexier" than the first brush at changes, and will make a huge difference to the way these changes are taken. I am pretty enthused about the changes now (as a whole).

Every race has something to look forwards to, these are the things I like.
Caldari - Cav Raven and the 6 lowslot Scorp (more apt to fitting an armor tank, AND more room for jamming amps.
Amarr - Abaddon is still going to be great, but the changes to the Apoc and the Armageddon open up a whole new style of gameplay, especially the geddon, prices are going to be soaring on those things now.
Minmatar - Not as much "Winmatar" anymore but still very good. Glad to see them have two attack and one combat type BS, seems to be more in line with their overall philosophy.
Gallente - Biggest winners of the revamp revamp, so much here to like, Hyperion is gonna be dead sexy (if it makes it into the game as it is now)! Megathron has a role now as a "guns brawler" with that tracking bonus (7.5% per level) it's going to be debatable needing a web against most targets anymore, It will still need a web despite the tracking bonus, so it will have the standard speedmod of choice, full tackle and cap injector. The extra speed it gets from being an "Attack BS" will be largely mitigated by the armor plates it will likely be fitting in those 8 lows, even with armor honeycombing (though that will help) compared to the Hype's lighter (mass-wise) active rep platform.

Monday, April 8, 2013

First pass at t1 BS changes are live on the forums!

Caldari BS

https://forums.eveonline.com/default.aspx?g=posts&t=223608

Minmatar BS

https://forums.eveonline.com/default.aspx?g=posts&t=223611

Amarr BS

https://forums.eveonline.com/default.aspx?g=posts&t=223607

Gallente BS

https://forums.eveonline.com/default.aspx?g=posts&t=223610

Forum - Features and issues Discussion

Caldari quick breakdown....

  • Rohk, resistance bonus changed from +5% shield resists per level to +4% shield resists per level
  • Raven, loses high (7h), gains mid (7m), keeps lows, picks up an increase in agility and speed, More fitting room for that mid.
  • Scorpion, No big changes (slight increase to hp)

Minmatar quick breakdown...

  • Maelstrom, unchanged
  • Tempest, Renamed combat BS, given more HP and fitting at the cost of a huge amount, +60, to sig radius.
  • Typhoon, HUGE CHANGE WARNING - Becomes a missile brawler, loses a high, gains extra missile bay slots, gets explosion velocity bonus to replace the gunnery bonus. Loses giant drone bay and 125m3 bandwidth, gets 100/100 bay/bandwidth.

Amarr quick breakdown....

  • Abaddon, Loses 1% resists, from 5% to 4% per level, otherwise unchanged.
  • Apocalypse, Replaces energy use bonus with a tracking bonus, keeps optimal range bonus, slight movement on it's hitpoints, slower to align, mostly unchanged.
  • Armageddon, HUGE CHANGE WARNING - Becoming the next in the Dragoon - Arbi - Prophecy chain, it's getting... 5 more launchers, one less high, less turret hardpoints (5 total now), 10% per level drone damage boost, 10% per level RANGE boost to energy neuts and vampires (44km or so faction heavy neuts). Drone bay up to 375m3 (matching the Domi) bandwidth of 125m3. Loses a low and a high, gains a mid (7h, 4m, 7L)

Gallente quick breakdown...

  • Hyperion, Gaining a low, but giving up a mid, gives up a launcher hardpoint.
  • Megathron, HUGE CHANGE WARNING - Becomes an "attack" Battleship, meaning, loses a low, gains a mid, loses 25m3 drone bandwidth and bay remains the same, 100/125, change of gun damage over to gun rate of fire. Slightly small sig radius.
  • Dominix, Replaces hybrid gun damage bonus with Drone tracking speed and optimal range, Bigger sig, but gets much more HP, retains 125m3/375m3 drone bay.
Quick guesses at biggest winners,
  1. Amarr - Armageddon, changes to neuts and drones and lows of rawr in that package
  2. Caldari - Raven, Cavalry Raven is a go! Also only race to have a ECM BS with the HP of an attack Battleship (Scorp ftw)
  3. Minmatar - Typhoon, Becoming a full on missile ship, after torp changes will likely be fairly strong. Took some convincing for me to think of this as a good change as you can see in the comments here.
Biggest individual losers
  1. Gallente - Megathron, I don't like it. Seems more like it will be a big shield tanker now with the five mids.
Racially biggest winners
  1. AMARR
Racially biggest losers
  1. GALLENTE - Loss of the 5th mid on the Hype is a pretty big deal, the aforementioned Megathron change. Then the domi is largely MEH and not amazing.
Going to be an interesting thread-naught in both those change threads.