Opportunist - One who takes advantage of any opportunity to achieve an end, often with no regard for principles or consequences. The practice, as in one's personal affairs, of adapting actions, decisions, etc., to expediency or effectiveness regardless of the sacrifice of ethical principles.
Thursday, April 18, 2013
Your True Stories for the player timeline of Eve
As most people know, Eve is turning the ripe age of 10 years old this year and has several events and the 10th Fanfest going on in the upcoming weeks. True Stories from the first decade is another aspect of the 10 year celebration and can be found at this link. Kind of like a player led timeline of the eve experience, stories that have been entered so far range from the pirate gank to the ultra-industrialist swarm, 0.0 space battlez and everything in between.
Currently we are in the "submit a true story" phase, and that will last for another 13 days, until May 1st (GMT) and then voting will open for the best story until May 15th.
This contest isn't about the best writer or the best story but more about writing down the history of the first decade of Eve Online. From what I have read so far, some stories tell of a timeline while others cover specific events.
Here are a few examples of stories being posted, dig in and enjoy, there are plenty more out there and more being added all the time.
Battle of C9N-CC - One of the biggest capital battles of the era before supercapitals
D-DAY FOR DIPLOMACY
Scorching Light
So, while we are speaking of the timeline... CCP has released a easier to follow timeline in near slide-show format of the (short) history of Eve. Well when I say history I mean the Cannon of Eve and not just player history stories and interactions. It's a wonderful, thankfully short, introduction to the sprawling backstory of Eve Online. I wish it had more crosslinks to the chronicle pages in the evelopedia to allow people who are interested to learn more about their favorite factions, people and events.
In any case, here is the link for the timeline page!
Wednesday, April 10, 2013
I don't usually post twice in a day
But when I do, it's about spaceships, FACTION spaceships.
Fozzie has release a blog about crazy FACTION BATTLECRUISERS!
Okay Frig and cruiser faction ships changes are in there too
Everyone should rejoice and go check it out!
Back yet?
Okay! For those of you too lazy to go look, I'll break down the changes in quick Logan-ese
Discussion thread (details details....)
Discussion thread with more details
Fozzie has release a blog about crazy FACTION BATTLECRUISERS!
Okay Frig and cruiser faction ships changes are in there too
Everyone should rejoice and go check it out!
Back yet?
Okay! For those of you too lazy to go look, I'll break down the changes in quick Logan-ese
Frigates
- Firetail gets a huge revamp, Higher base damage, more fitting, more HP.
- Slicer stays mostly the same
- Comet gets small buffs
- Caldari Navy Hookbill gets a slight mobility nerf, but increases overall HP to soften to blow.
Discussion thread (details details....)
Cruisers
These sexy beasts have been evened out a bit for tiericied, thank you CCP!- Augoror NI : Gets a damage bonus to it's turrets, retains armor HP per level increase, also retains it's two utility highs
- Omen NI : Gets a optimal range bonus to make it even more like the Zealot.
- Osprey NI : Gets more agility and fits more like a better t1 Caracal.
- Exequror NI : Double hybrid damage bonus, speed and agility retained to be an even more impressive close range brawler. No tracking bonus though so it might suffer vs smaller targets... very little though, TE's should help that.
- Vexor NI : 125m3 Drone bandwidth(200m3 drone bay). Is that 5 heavy/Sentries drones? why yes, I think it is. Also gets it's hybrid turret bonus removed in favor of a drone velocity/tracking bonus of 5% per level.
- Scythe FI : True split weapon ship, gets a 10% bonus per level to projectile turret and missile launcher damage per level, this equates to two 5% bonuses and should provide for a surprising encounter every time you see one.
- Stabber FI : Slight change to it's mass, making it's agility take a hit. I wonder by how much.
Discussion thread with more details
BC'S!
- Harby NI : 7/5/6, 6 turrets, lower drone bay, replacement of the cap reduction bonus with a 7.5% tracking increase (gonna be crazy)
- Drake NI : 8/6/4. 8! Launchers, bonuses are 10% missile speed bonus, and 5% explosion velocity per level. And improved mobility.
- Brutix NI : 7/4/7, 6 turrets, 50m3 drone bay/band, replaces armor rep bonus with a tracking bonus 7.5% per level. Increased speed and agility.
- Huricane FI : Will now be known as the ficane - 8/4/6 6 turrets, More mobility, more fittings, aka the "old" hurricane is back! Fleet issue whelp is a go!
New faction BC's will be in the LP stores, the CCP post has more details on their costs...
Exact details are still "in the works" and will be posted in the Features discussion subforum ASAP
Faction BS
Will be looked at sometime soon, not hard scheduled for release with Odyssey, but on the plan to get looked at shortly afterwards.
DISCLAIMER
All changes are still subject to modification, this post may become out of date quickly as changes are refined. Take a look at my t1 BS posts for confirmation about that.
Opinion :
All the changes look solid, but made me a bit curious about the place of t2 ships. looks like instead of just fixing the Tech embargo, CCP is just going to make t2 ships more and more obsolete. I'm okay with that!
FW LP hoarding is probably already happening!
T1 BS changes revisited
In the spirt of CCP listening to feedback, shocking I know, CCP Rise and team has made some changes to the t1 BS after the initial response from the community was somewhat mixed.
Forum - Features and issues Discussion
Now let me look back through these changes and see what has actually changed.
Caldari quick breakdown....
Rohk - Unchanged since last post
Raven - Unchanged since last post
Scorpion - Trading in a high slot for an extra low slot.
Minmatar quick breakdown...
Maelstrom - Still unchanged
Tempest - Now an "Attack BS" instead of a "Combat BS" this means it will retain more of it's agility, and a lower sig, but at the cost of not getting as much HP. However, it will still have more HP than it does currently.
Typhoon - Lowered sig res and gave back the turret slots, but no turret hull bonuses.
Amarr quick breakdown....
Gallente quick breakdown...
Now the opinion part-
The second brush at these changes are much "sexier" than the first brush at changes, and will make a huge difference to the way these changes are taken. I am pretty enthused about the changes now (as a whole).
Every race has something to look forwards to, these are the things I like.
Caldari - Cav Raven and the 6 lowslot Scorp (more apt to fitting an armor tank, AND more room for jamming amps.
Amarr - Abaddon is still going to be great, but the changes to the Apoc and the Armageddon open up a whole new style of gameplay, especially the geddon, prices are going to be soaring on those things now.
Minmatar - Not as much "Winmatar" anymore but still very good. Glad to see them have two attack and one combat type BS, seems to be more in line with their overall philosophy.
Gallente - Biggest winners of the revamp revamp, so much here to like, Hyperion is gonna be dead sexy (if it makes it into the game as it is now)! Megathron has a role now as a "guns brawler" with that tracking bonus (7.5% per level) it's going to bedebatable needing a web against most targets anymore, It will still need a web despite the tracking bonus, so it will have the standard speedmod of choice, full tackle and cap injector. The extra speed it gets from being an "Attack BS" will be largely mitigated by the armor plates it will likely be fitting in those 8 lows, even with armor honeycombing (though that will help) compared to the Hype's lighter (mass-wise) active rep platform.
Caldari BS
https://forums.eveonline.com/default.aspx?g=posts&t=223608Minmatar BS
https://forums.eveonline.com/default.aspx?g=posts&t=223611Amarr BS
https://forums.eveonline.com/default.aspx?g=posts&t=223607Gallente BS
https://forums.eveonline.com/default.aspx?g=posts&t=223610Forum - Features and issues Discussion
Now let me look back through these changes and see what has actually changed.
Caldari quick breakdown....
Rohk - Unchanged since last post
Raven - Unchanged since last post
Scorpion - Trading in a high slot for an extra low slot.
Minmatar quick breakdown...
Maelstrom - Still unchanged
Tempest - Now an "Attack BS" instead of a "Combat BS" this means it will retain more of it's agility, and a lower sig, but at the cost of not getting as much HP. However, it will still have more HP than it does currently.
Typhoon - Lowered sig res and gave back the turret slots, but no turret hull bonuses.
Amarr quick breakdown....
- Abaddon - Unchanged since last post
- Apocalypse - Total cap increased, and a little more armor HP added.
- Armageddon - There is a blurb from Rise acknowledging that the Armageddon is hugely changed, but he hasn't changed or rolled back any of the drone/neut nastyness. Base of this change is that there is considerable overlap between the Abaddon and the Armageddon without the changes.
Gallente quick breakdown...
- Hyperion - Or should we say Hypwnion? Updated changes are.... 10% hybrid turret damage, 7h(-1h) 5m, 7L(+1L), 6 turret slots instead of 8, 125 m3 drone bandwidth! (drone bay of 175m3!).
- Megathron -
Winathon? Anyways, Now a gun dependent platform, the Mega gave up it's utility high... for ANOTHER LOW. So we are looking at 7/4/8 now, 7 turret slots, lower sig radius, no missile slots, 75m3 Drone bay and bandwidth. EDIT : After a good conversation with Sard Caid in the comments of this post, there are a few other factors to be worried about with the Megathron change. specifically if there is any reason to fly the Mega over the Hype with these changes. The Hype will have 5 heavy/sentry drones and enough backup space to field warrior or ECM or even three backup heavy drones, in addition it will have an important utility high that can be used with heavy nuet, or smart bomb to effectively help counter smaller ships, and or drone swarms. The Mega meanwhile loses it's utility high, loses drones, already had a tracking bonus, that still didn't obsolete the need for a web, the 8/5/6 slot layout and setup does seem more appealing now, or at least, make no change and leave it as-is. I have a feeling this isn't the last of the t1 BS revamp changes and hopefully the mega will get another looking at. - Dominix - No changes, though there is a tantalizing bit about a sentry drone revamp upcoming, and that would be pretty sexy for anything that does or can use Sentries.
Now the opinion part-
The second brush at these changes are much "sexier" than the first brush at changes, and will make a huge difference to the way these changes are taken. I am pretty enthused about the changes now (as a whole).
Every race has something to look forwards to, these are the things I like.
Caldari - Cav Raven and the 6 lowslot Scorp (more apt to fitting an armor tank, AND more room for jamming amps.
Amarr - Abaddon is still going to be great, but the changes to the Apoc and the Armageddon open up a whole new style of gameplay, especially the geddon, prices are going to be soaring on those things now.
Minmatar - Not as much "Winmatar" anymore but still very good. Glad to see them have two attack and one combat type BS, seems to be more in line with their overall philosophy.
Gallente - Biggest winners of the revamp revamp, so much here to like, Hyperion is gonna be dead sexy (if it makes it into the game as it is now)! Megathron has a role now as a "guns brawler" with that tracking bonus (7.5% per level) it's going to be
Monday, April 8, 2013
First pass at t1 BS changes are live on the forums!
Caldari BS
https://forums.eveonline.com/default.aspx?g=posts&t=223608Minmatar BS
https://forums.eveonline.com/default.aspx?g=posts&t=223611Amarr BS
https://forums.eveonline.com/default.aspx?g=posts&t=223607Gallente BS
https://forums.eveonline.com/default.aspx?g=posts&t=223610Forum - Features and issues Discussion
Caldari quick breakdown....
- Rohk, resistance bonus changed from +5% shield resists per level to +4% shield resists per level
- Raven, loses high (7h), gains mid (7m), keeps lows, picks up an increase in agility and speed, More fitting room for that mid.
- Scorpion, No big changes (slight increase to hp)
Minmatar quick breakdown...
- Maelstrom, unchanged
- Tempest, Renamed combat BS, given more HP and fitting at the cost of a huge amount, +60, to sig radius.
- Typhoon, HUGE CHANGE WARNING - Becomes a missile brawler, loses a high, gains extra missile bay slots, gets explosion velocity bonus to replace the gunnery bonus. Loses giant drone bay and 125m3 bandwidth, gets 100/100 bay/bandwidth.
Amarr quick breakdown....
- Abaddon, Loses 1% resists, from 5% to 4% per level, otherwise unchanged.
- Apocalypse, Replaces energy use bonus with a tracking bonus, keeps optimal range bonus, slight movement on it's hitpoints, slower to align, mostly unchanged.
- Armageddon, HUGE CHANGE WARNING - Becoming the next in the Dragoon - Arbi - Prophecy chain, it's getting... 5 more launchers, one less high, less turret hardpoints (5 total now), 10% per level drone damage boost, 10% per level RANGE boost to energy neuts and vampires (44km or so faction heavy neuts). Drone bay up to 375m3 (matching the Domi) bandwidth of 125m3. Loses a low and a high, gains a mid (7h, 4m, 7L)
Gallente quick breakdown...
- Hyperion, Gaining a low, but giving up a mid, gives up a launcher hardpoint.
- Megathron, HUGE CHANGE WARNING - Becomes an "attack" Battleship, meaning, loses a low, gains a mid, loses 25m3 drone bandwidth and bay remains the same, 100/125, change of gun damage over to gun rate of fire. Slightly small sig radius.
- Dominix, Replaces hybrid gun damage bonus with Drone tracking speed and optimal range, Bigger sig, but gets much more HP, retains 125m3/375m3 drone bay.
Quick guesses at biggest winners,
- Amarr - Armageddon, changes to neuts and drones and lows of rawr in that package
- Caldari - Raven, Cavalry Raven is a go! Also only race to have a ECM BS with the HP of an attack Battleship (Scorp ftw)
- Minmatar - Typhoon, Becoming a full on missile ship, after torp changes will likely be fairly strong. Took some convincing for me to think of this as a good change as you can see in the comments here.
Biggest individual losers
- Gallente - Megathron, I don't like it. Seems more like it will be a big shield tanker now with the five mids.
Racially biggest winners
- AMARR
Racially biggest losers
- GALLENTE - Loss of the 5th mid on the Hype is a pretty big deal, the aforementioned Megathron change. Then the domi is largely MEH and not amazing.
Going to be an interesting thread-naught in both those change threads.
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