Showing posts with label lowsec highways. Show all posts
Showing posts with label lowsec highways. Show all posts

Monday, April 1, 2013

Lowsec Highways

Saede over at her tumbler feed, Riordans ramblings, made a point a long time ago that I thought bore more attention than it received. She also made a post on the Forums

Anyways, the basics are this, in highsec there are various "Highway" pipes that connect various extended endpoints of highsec together. Basically allowing travel between hugely separated systems without having to go through lowsec. Some of these connections are well known like the pipe that goes through gankers heaven aka Uedama, but also just looking at the systems surrounding Jita and the Jita-pipes. For instance, The citadel, the connection gateway to what seems like everything, has direct connections to Essence, Sinq Liason, The Forge, Black Rise, Lonetrek and Domain. That's six regions. No wonder Jita is so popular, because it's so easy to get to.

Okay, so Highsec onviously has many more interconnections allowing for faster, easier travel and transport. But why not lowsec? Supposedly surrounding highsec but it has no ease of access. I am not talking about the highsec or lowsec island systems that are scattered around like delicate ecosystems of pirates and opportunists... I am talking about the chunks of lowsec that are locked away with litterally only one or two connection systems, and most times to single other area's of lowsec. Places like Solitude and Aridia come to mind.

In some cases, to move from one area of lowsec to one that should be "just next door," and sometimes is directly connected via highsec, can turn into a 20+ jump trek through lowsec, often times through other regions just to find the connection you need. Where are the highways so prevalent in Highsec? Why have they been left out here.

Before detractors start screaming the "making the game too easy pitch." Let me just say I am not suggesting a massed amount of new connections that make every lowsec region connected to every other lowsec region. Just a few additions and corridors that would make travel in lowsec that much easier.

Not only will this increase the mobility for pirates traversing lowsec, but also to other inhabitants of lowsec, like FW Fleets, Nullsec raiding fleets and even smaller alliances looking for homes. Lowsec would be more used because it would be easier to get to. Isolated regions could now draw people because there would be more ways in an out. (Solitude I'm looking at you). Providing the chance to increase lowsec population and increase the chances of a fight between roaming gangs.

As suggested by Saede, adding these jumps would dramatically help lowsec.


Saikamon-Soosat (The Bleak Lands - Devoid)
Sharir-Bairshir (Derelik - Derelik)
Maila-Ihakana (Forge - Forge)
Olettiers-Hysera (originally spelt wrong, this would be connection from Citadel to Sinq)
Kenninck-Ratillose (Placid - Solitude!)
Ashmarir-Rethan (Khanid - Tash Murkon)
Sibot-Soosat (Domain - Devoid)
Zinoo-Haras (Kador - Bleak Lands)
Karan-Agaullores (Aridia - Solitude)

It seems like a pretty simple change that would do nothing but good things for life in lowsec. Both for Pirates and for the good of lowsec.