Showing posts with label Lowsec. Show all posts
Showing posts with label Lowsec. Show all posts

Monday, April 1, 2013

Lowsec Highways

Saede over at her tumbler feed, Riordans ramblings, made a point a long time ago that I thought bore more attention than it received. She also made a post on the Forums

Anyways, the basics are this, in highsec there are various "Highway" pipes that connect various extended endpoints of highsec together. Basically allowing travel between hugely separated systems without having to go through lowsec. Some of these connections are well known like the pipe that goes through gankers heaven aka Uedama, but also just looking at the systems surrounding Jita and the Jita-pipes. For instance, The citadel, the connection gateway to what seems like everything, has direct connections to Essence, Sinq Liason, The Forge, Black Rise, Lonetrek and Domain. That's six regions. No wonder Jita is so popular, because it's so easy to get to.

Okay, so Highsec onviously has many more interconnections allowing for faster, easier travel and transport. But why not lowsec? Supposedly surrounding highsec but it has no ease of access. I am not talking about the highsec or lowsec island systems that are scattered around like delicate ecosystems of pirates and opportunists... I am talking about the chunks of lowsec that are locked away with litterally only one or two connection systems, and most times to single other area's of lowsec. Places like Solitude and Aridia come to mind.

In some cases, to move from one area of lowsec to one that should be "just next door," and sometimes is directly connected via highsec, can turn into a 20+ jump trek through lowsec, often times through other regions just to find the connection you need. Where are the highways so prevalent in Highsec? Why have they been left out here.

Before detractors start screaming the "making the game too easy pitch." Let me just say I am not suggesting a massed amount of new connections that make every lowsec region connected to every other lowsec region. Just a few additions and corridors that would make travel in lowsec that much easier.

Not only will this increase the mobility for pirates traversing lowsec, but also to other inhabitants of lowsec, like FW Fleets, Nullsec raiding fleets and even smaller alliances looking for homes. Lowsec would be more used because it would be easier to get to. Isolated regions could now draw people because there would be more ways in an out. (Solitude I'm looking at you). Providing the chance to increase lowsec population and increase the chances of a fight between roaming gangs.

As suggested by Saede, adding these jumps would dramatically help lowsec.


Saikamon-Soosat (The Bleak Lands - Devoid)
Sharir-Bairshir (Derelik - Derelik)
Maila-Ihakana (Forge - Forge)
Olettiers-Hysera (originally spelt wrong, this would be connection from Citadel to Sinq)
Kenninck-Ratillose (Placid - Solitude!)
Ashmarir-Rethan (Khanid - Tash Murkon)
Sibot-Soosat (Domain - Devoid)
Zinoo-Haras (Kador - Bleak Lands)
Karan-Agaullores (Aridia - Solitude)

It seems like a pretty simple change that would do nothing but good things for life in lowsec. Both for Pirates and for the good of lowsec.

Friday, January 7, 2011

Re: The Downward Spiral of Low Sec

I didn't want to post a big long response in reply to THIS.  So I tried just writing a few words in response, but once I got started I just couldn't stop.  So like Jager Da, I'm going to post it here instead.



Sadly the post is opinion and not fact based.  While it makes some quality points, perception being one of them, your underlying arguments are flawed and based only on the opinions/perceptions of the people you have read and the opinions you have formed because of that "research."

The pirate take of freedom is nothing but an illusion that continues to choke the life from Low Sec to this very day. They want freedom but no consequences for their actions. They want targets to shoot yet they offer nothing in return. 

In fact, most pirates offer services and opportunities for the enterprising entrepreneur. You just need to know where to look, who to talk to, who is trustworthy, and of course accept a margin of acceptable and profitable loss. I know of more than one industrialist that make incredible profits by supporting and supplying small to mid sized pirate corps with ships, and logistics that would otherwise be unavailable barring the use of alts. Black Frog is one good example and well known.

The thing that really makes me chuckle about your fact-based argument is when you take the time to call pirates, assholes,

The only place they can be an asshole and get flashy red in the process.

That sets the tone, the perception, if you will, of your entire argument. You perceive pirates as assholes so that is the idea that pushes the rest of your post.  Pirates just play the game differently than say a carebear.  Does that make them any more of an asshole than a bear?  or than any other player in the game?  no.

You, like the angry carebear who has just been killed in lowsec, are spreading the perception that lowsec is dangerous and impassible. I can't even recall the last time when I was carefully moving through lowsec that I died to a gatecamp, or a smartbombing BS.  It's only when I don't pay attention or just warp to 0 that I die in stupid ways, and even that hasn't happened in quite a while, despite my flailing attempts!

In my opinion you are falsely accusing lowsec of being higher risk than nullsec. To the unwary, who think of it as just a step down in risk from highsec, of course it is risky, you are going from a PvP with "flags" (wars, can flags, ninja's etc) area to one where you can be attacked at any time.  The same caution used in nullsec should also be used in low and last I looked IS BEING USED IN LOWSEC by those people who live there.

Maybe your argument would be more convincing if your said in the short term lowsec is more dangerous given the following,

1. you aren't using a scout or due diligence when transporting valuable goods through lawless lands
2. you don't do any research on how to survive or thrive in the lowsec area you are just about to try to live in.
3. you expect lowsec to be as safe as highsec around stations and gates.
4. you don't expect every T;D;H coming along to be actively trying to kill you.
5. you don't make contact with the pirates in that area to try to create an understanding or even scout them to see what their movement patterns are/engagements/foes/friends etc.

It would be like living in w-space, but never even opening your dscanner while you ran a site in a class 1 or 2 wormhole.  You are ASKING to be taken unaware and killed.  It's even worse than that, because you still have full local functionality.  There is approximately no reason for a smart mission runner or semi smart belt ratter to ever be caught in lowsec.  Just like in nullsec.

So why do you say lowsec is more dangerous than nullsec?  Is it because you are actively hunted in far greater number than in null, not really the truth given the numbers of roaming gangs we see in our corner of null.  Perhaps it's because there is a lack of an alliance or coalition wide intel channel letting you know 5 jumps before hostiles are on top of you, not that it's not just as possible to put a system like that in place on your own + friends in lowsec.  Even with that channel people still die.  Let's look at how lowsec is safer than nullsec.

In Lowsec there are always safe stations to retreat to, you can store your goods inside and there is nothing the pirates can do to get into them and take them from you or at the very least deprive you of access to those items.  Jump clones means you can leave your stuff there, completely safe and go off and do something else if the pirates in your area are determined to camp you in place.  Nullsec on the other hand see's changes of owners of station systems on a fairly regular basis. One could lose a fleet of ships there or if they manage a POS and their POS is put under siege they could lose just as much in CSAA's and corp hangars out there Not to mention moon-goo profits.

If you enter null with the same failures/assumptions of invincibility, you are going to die. Likely in the first null system you jump into because of the 24/7 camp that happens to sit there and the fact that you are just as fresh meat to them as you would be to pirates in lowsec.

Is lowsec dangerous? yes.  Isn't part of that question also supposed to be, is lowsec supposed to be dangerous?

Is lowsec broken? Perhaps to some it is. Could it do with some looking at, of course it could but then so could almost every aspect of every game created.  I might not say that everything is functioning "perfectly."  But neither is lowsec in a downward spiral.  Lowsec is still currently very similar to how it was when I first started playing.  a little worse in some area's and a little better in others.  But overall...

Lowsec survival links for those too lazy to go find them.

Eve wiki
Forum link by Kessiaan
Prowler lowsec fit

Tuesday, December 8, 2009

Logan's Run

In recent times, my eve time has come under strenuous fire from my life. In the meantime it seems that my forays into the world of eve have proven poor time spent for few or no kills, except for myself. The following details the fights I have been in over the past few months, sparse as they may have been.

"The cane that just wouldn't die!"

Until now, of course

I left from Orvolle, flying in my trusty AC fit Hurricane that was nearing the end of it's insurance cycle and seemed difficult to kill, it has been into battle more than once, survived when the rest of the fleet was wiped out and even made the trek back to syndicate from Molden Heath in one piece.

I moved through the gate into nearby lowsec searching for some action on my way down to Stacmon/Vestouve/TXW. I soon had my wish. A small contingent of -47- pilots barred one of the lowsec gates, daring me to attack, however I am familiar with their usual tactics and jumped back through escaping deeper into lowsec to find a way around what turned out to be a domi, 3 cruisers, two of the t2 and two more BCs.

On my way through ostingele a Myrm appeared on scan, Ost has only one belt and soon I was at it but it seemed the Myrm had already left the belt. I aligned to the gate, looking through pilots in local and seeing 1-2 pirates, Negative ten alliance. I hoped one or both of them were watching and it turns out I got my wish, the Myrm returned and battle was had.

Neuts reached out from both our ships as I traded out to close range ammo. His drones were quickly launched, however my cap was dead quickly and I was unable to run my neuts to cripple his tank. I focused on his drones, eliminating 3-4 of his Ogre II's during the battle. My passive tank was no match for his determined drones. A late addition to the fight, a most unwelcome Cyclone sealed my doom. I don't recall even getting the Myrm below 3/4 armor during the whole fight, made me wish I had brought my triple rep myrm instead! I had go before I could make good my return in the Myrm. At least it was not a gank fleet that claimed my BC! I'm not sure how I could have won this battle, perhaps spending more time shooting the Myrm and less on his drones, but it seems unlikely he would have died before the cyclone came in, maybe when the Cyclone landed I should have switched over... seems like I was doomed from the undock on this one.

Loss

Then there was the thrasher that was convinced it was a coercer. Definitely in my list of top 10 worst Destroyer fittings, if not number one.

I received word of a Tengu sitting on a gate in Aubres, and along with a mix of other pilots started heading in that direction, but everyone else was closer. Sadly not on this kill, but I was there in spirit!

When I arrived there was the Tengu wreck, a Drake pilot (flashy from the same corp as the Tengu), and a noob Thrasher headed to the Tengy wreck and a abandoned can of cap 800's... I was uncloaked by the gate and warily looked at the Drake as the thrasher took from the alliance can's 800's and turned flashy to me!

Throwing my AB on I headed towards the Thrasher, laughing, launching drones, neut, web and scrambler. Thrasher had no idea what was going on and died quickly(lol). However the Drake wasn't so happy and engaged me, launching HAM's into my plated Pilgrim. I turned on my rep, and headed back towards the gate! Local was spiking like crazy right then as a fleet entered system, 20+ gains in local. I figured I was done for as they started landing on the gate but they immediately engaged the Drake (as he was flashy and I wasn't) and I was able to jump through to safety! (and an immediate cloak and warp away from the gate. It was lucky I was able to jump out otherwise I might have been next on their dinner course!

Just to repost the Thrasher fit.... WOW

Early this month I scanned down a Raven in a plex in a WH off of Stacmon... However by the time I got back to it with a combat ship, all I got was this lousy Osprey! Anyways I finished the job on cleaning up the plex and made it out 3 minutes before the WH collapsed. Close call considering my combat ship didn't have a probe launcher fit!

I scanned through my ships in Stacmon and decided to head out with a Crusader, something I have never flown before so most likely my fit was bad, but it was a blast to fly. I chased some random fleets around close to TXW to land a tackle by managed to fail at that as well... sadly.

A short AFK later and all I could find in local was a Eris passing through with a few (2 others) from the IUS alliance. I decided to take that gamble and headed to the 3MOG gate. A Manticore landed and jumped through with me, uncloaking and then engaging me on the far side. I knew he had to have friends on the way, but damn it I wanted a kill before I had to log again! I burned towards him as his damps had their way with my already small lock range... don't ask about the t2 WD instead of t2 WS... Anyways, I got close enough to hold a point on him and pin him back with my LAZORS....

Just as he entered structure, the Eris landed, immediately throwing up a bubble (goodbye pod) and locking me down with a pesky warp scrambler, nicely fit. I overheated my rep, guns and mind, trying to find a way out... It was easy to find one but only after I killed the damn Manticore!

125mm rails ate me up quickly, and I popped shortly there after, as did my pod... Wouldn't you know my clone was still set across the damn universe!

Report

Turns out the last guy was in a pod, so 2 v 1, I still should have won! I think if I had fit a warp scrambler, paid a bit better attention to range on the Eris, engaged it first even with the manti in structure, and I might have survived or chased off one or both of the hostiles and been a lot happier. Gonna have to remember that next time! Maybe if I had overheat my guns from the get go I could have gotten out of there before the Eris landed or uncloaked, not sure what one lol! Maybe a healthy dose of watching my overview wouldn't hurt either!

I got a new PulseSader, fit it better this time(WS), even with RIGS! wewt... Now to find more play time... and another death.

Side note, my clone cost 20 mil isk now :( I miss the days where my clone was worth like 500k.

Friday, August 14, 2009

Shaguar

I ducked outside the station in my trusty Ishtar, with only one neutral in local and staying a bit to long. A little intel worked confirmed he was a criminal, and ripe for the taking, but in a Jag. I knew he would never stop or stay still long enough for the ishtar to be useful so I decided to trade out into a Jaguar of my own. I made sure the 3 x 150mm ac t2's were loaded, and undocked quickly, laying in a pursuit course to Klingt. I hopped through the gate just a few seconds after he left Local in Weld. I was surprised, and happy to find the Jaguar on the other side, red as I had anticipated, with another red Cyclone. I paused in cloak for a brief second to make sure they were not on the same side and the streaming drones and gunfire from the Cyclone made me sure. I figured I could help the Jaguar out in his quest to kill the cyclone and failing that still get a good fight with another Jag.

My uncloaking must have rattled the Cyclone pilot as he took off leaving his drones behind. The other Jag pilot must have had the same idea as me because as soon as the Cyclone was in warp he turned and locked me, and me him. I engaged at about 10km, throwing on my AB, web, Scram and guns, hoping my barrage would prove effective against his shields since I had left my Titanium Sabot S behind in my hangar. Circling he was scoring much better hits against my shield than I was on his, I was about at half and could see about 1/4-1/3 damage on his shield. Overheating my guns, I tucked in a closer orbit hoping to get in a bit under his tracking, but to no luck, my shields broke with a almost audible snap and dumped me straight into half armor, I began to click warp out to try to save my pod as I knew I would be seeing it soon. My trick of warping out not-responding I found myself quickly in Weld again, without a ship. To hell with that I though and hopped immediately into my Ishtar and undocked, heading for Klingt again!

I jumped into Klingt and found not only the Cyclone back on the gate but another non-affiliated Arazu! I immediately dropped drones and engaged the Cyclone guessing he would be the more likely of the two to engage me and not just jump out. Well that much may have been true in my head, the Cyclone pilot upon taking a few volleys from my Garde II's jumped out and the arazu followed shortly there after. I made chase as best I could calling for some help in Alliance. A vaga responded from deeper down the pipe in Skarkon, but bottom line we could not make it to a gate to catch the Cyclone before he ran and docked up in a station where we left him.

So once again, I lost yet another ship, but at least this time it was a better fight. Maybe I'll have better luck next time!

Until then....
-Logan.

Wednesday, August 12, 2009

Vaga's never last

As long as I have been able to fly Vagabond's they never seem to last very long in my hands. The following are the vaga losses I remember

Vaga number 1. This was quite some time ago, where WCS x 2 was a pretty standard fit, and would have saved me, had I fit them. or even the Dual LSE might have saved me, but nooooo.

Scene: random lowsec in Caldari space. I engaged a rupture and Caracal around a planet with a ranis running as my backup, I was barreling towards the Caracal with my faction AB at full blast. The rupture was coming alongside me at about 20km, and just as I got inside 25km from the Caracal my ranis friend was jammed... by the Caracal. Damn overpowered multispecs I thought, and closed the distance hoping to kill the caracal and exact some revenge (multispec chance of a jam on pretty much any ship was around 35%). However it was not to be, right as I closed in on engagement range I was jammed too, then webbed, and then systimatically beaten to death... I swore off vagas for a while realizing if i had just fit the WCS I would have warped off, but it seemed so lame to fit like that.

Vaga 2!

Scene: deep in 0.0 ->Much later on in the midst of the Nano stage of eve, I picked up another vaga and pimped it out with a domi mwd, and DB point, anyways after a really nice run with it, meaning I got into combat more than twice and escaped alive, I ran into an old friend from a former corp in 0.0, I jumped out and then jumped back into the system to keep talking to him, however I was instead engaged by a nanophoon of doom and summarily killed, both the Domi MWD and point dropped :(

Vaga 3!

Lost it on a lowsec gate to a big CoW gang that tackled me and then had inties catch up to me before I could warp out, was definately my mistake to jump through into that!

Vaga 4!

Scene: Yet more lowsec! This just happened, I bought it literally 4 days before it's untimely death! I was boredom-ratting in lowsec out in Molden Heath, and saw a rax, Jaguar and Rifter in space buzzing around, all of them -5.0 types, so I thought I had a decent chance of taking them and baited them into a belt with me, The Jag burned after me and I lured it out hoping for a quick kill but my guns were just not hitting him, I never let him get under 10km for fear of his web and scram, then in warps the Rifter and Thorax. I am well away from them now and should have more than considered just leaving, but instead I decided to stay for a fight, I put my warrior II's on the Rax, and burned towards it slightly, hoping to cut back away from them in time to miss the Jag, but in time to kill the rifter. It worked out more like this, Drones on Rax, Jag and Rifter heading towards me, I notice the rifter but not the jag to well. I tell my drones to return and orbit. They head back to me without MWD (since when do they do that, I need to pay attention more). The jag ducks under 10km while I am still trying to kill the Rifter, Jag scrams and webs me. I lock it up and realize it is under my guns and tell my drones to start engaging, turn on my medium neut. His point drops momentarily, as the rifter dies, I align to warp out but fail on that as well because I think I can get another kill! I should have warped! Scram back active and now the rax is closing on me. At this point I realize I am pretty much dead, I put my guns on the Rax and drones on the Jag to see who dies first, one of them or me. It was me. I later realize I never traded to Barrage M from Fusion M, no wonder I was having a hard time hitting at 24 KM! I would blame that, but instead I will just compliment my killers on their moves, the Rax was also TDing me for those of you saying "why weren't you shooting at the Jag?"

On the upside I just bought two more Vagabonds! Will post here when they die too!